Saturday, June 14, 2008

Where did I go?

Well, I've been busy with freaking schoolwork. I hate traditional school with a passion.

But besides that, I've been slowly, almost standstill-like, working on Ruiner, and a few other things.

My Birthday passed on May 17th, and the only gift I asked for was Maya 2008, and I got that... Plus three other great softwares. If you're in college, or anywhere between grades k-12 you can get great professional software at a discount price. The only downside is that you're not allowed to commercially use this software (for making retail games, movies, whatever). But this software is totally the same as the commercial counter-parts, the only difference is the license.

Check out the software you can get at student discounts at http://www.studica.com/.

But, I didn't know that Maya 2008 comes with 3 other software packages, in a "SuperPack". It comes with Autodesk MotionBuilder (formerly Alias), Combustion, Cleaner XL. If you're interested in learning about this software, look it up on the internet... I hate to sound so rude, but I don't have time right now to post info about the software. :(

Like I said, I'm short on time, so I'll talk about other news.

I was trying out new tools in Maya 2008 (my other version is 6.5), and I started modeling a base mesh that I plan on re-using for stuff. Then I exported to .obj into ZBrush to test some ZBrush tools that I'd never used, specifically Transpose. But then I started having fun with the sculpting tools, like I usually do in ZBrush. Here's the result:



I sculpted on a work in progress base model that is just that, a work in progress. There's no head, neck, hands, bottom half. It even had n-sided polygons at the bottom, which is why you see holes in the bottom of the geometry where ZBrush dumped those n-sides when it divided the mesh.

And I've had a mod idea that I've been concepting on for a while. I plan on setting up a mod team with a couple of local buddies of mine and starting within the next week, maybe. It's a great idea with a great plot and I can't wait to get started; I'll probably start a blogger specifically for the project. Whether it'll be public or not is still up in the air.

That's all I have time to update right now. Bye!